StarCraft improved upon its predecessor Warcraft II, which highlighted two really equivalent playable factions, by introducing asymmetry in between the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered in the lesser-known 1996 SSI launch War Wind. The unit varieties https://trentonm05g7.losblogos.com/29332545/considerations-to-know-about-starcraft